@startuml
sprite $paint_roller [48x48/16] {
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}


!define FA6_PAINT_ROLLER(_alias) ENTITY(rectangle,black,paint_roller,_alias,FA6 PAINT_ROLLER)
!define FA6_PAINT_ROLLER(_alias, _label) ENTITY(rectangle,black,paint_roller,_label, _alias,FA6 PAINT_ROLLER)
!define FA6_PAINT_ROLLER(_alias, _label, _shape) ENTITY(_shape,black,paint_roller,_label, _alias,FA6 PAINT_ROLLER)
!define FA6_PAINT_ROLLER(_alias, _label, _shape, _color) ENTITY(_shape,_color,paint_roller,_label, _alias,FA6 PAINT_ROLLER)
skinparam folderBackgroundColor<<FA6 PAINT_ROLLER>> White
@enduml